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GDevelop — build 2D, 3D, and multiplayer games with event-based no-code logic

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Stars
26,670
Primary language
JavaScript
License
MIT
Repository last updated
Sep 19, 2026

Overview

GDevelop is a cross-platform game engine centered on a visual event system for 2D, 3D, and multiplayer games. Conditions and actions can define game logic without programming, while JavaScript and extensions remain available for deeper customization. It also provides browser/desktop editors and an example/asset ecosystem.

Features and best fit

Based on official documentation; not hands-on tested · Content checked:

Compose game logic visually with event sheets

Conditions and actions describe movement, collisions, UI, scoring, scene transitions, and other game behavior without requiring source code.

Sources: [2][4]

Expand into 2D, 3D, multiplayer, JavaScript, and extensions

2D/3D scenes, multiplayer features, physics, extensions, and JavaScript can take projects beyond initial prototypes.

Sources: [2][4]

For game prototyping, education, game jams, and indie production across skill levels

Visual logic provides a low barrier to entry while code and extensions offer an escape hatch as projects grow.

Sources: [2]

Separate MIT code licensing from GDevelop branding rights

The root LICENSE.md states that Core, the game engine, new IDE, and Extensions are MIT-licensed, while the GDevelop name and logo are exclusive property. Forks and redistribution should treat branding separately.

Sources: [3]

Official sources

  1. [1]4ian/GDevelop repository(2026-09-20)
  2. [2]GDevelop README(2026-09-20)
  3. [3]GDevelop licensing overview(2026-09-20)
  4. [4]GDevelop documentation(2026-09-20)
  5. [5]GDevelop web editor(2026-09-20)
Supplemental curator note

GDevelop lets non-programmers build game logic with visual events while still allowing JavaScript and extension-based customization. Core, game engine, IDE, and extensions are MIT-licensed, while the GDevelop name and logo remain separately controlled trademarks/property.

Try it in 3 steps

  1. 1

    Open the web editor

    Use the browser-based GDevelop editor without installing the desktop application.

    https://editor.gdevelop.io/
  2. 2

    Create a project from an example or template

    Choose a 2D or 3D example and inspect its scenes and event sheets.

    Create a project from an example or template
  3. 3

    Run the project in Preview

    Change event-based logic and verify movement, collisions, UI, and other behavior in preview.

    Use Preview to run the project
Check the official README

Growth

Growth trends · Last 30 days

26,670 Stars

Trend data is still being collected.

Development activity

Last 90 days · weekly

Commits (last 30 days)
109
Open PRs
145

Development activity is still being collected.

Built with

Categories and tags

GitHub data

GitHub dataView detailed GitHub data

GitHub Topics

  • game
  • javascript
  • gamedev
  • game-development
  • game-engine
  • html5
  • gamemaker
  • 2d-game
  • 2d-game-engine
  • gdevelop
  • html5-game-engine
  • hacktoberfest
Stars
26,670
Forks
1,557
Watchers
388
Open issues
479
Contributors
102
Primary language
JavaScript
License
MIT
Repository last updated
Sep 19, 2026
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