OSS Tanbou

build 2D and 3D games across platforms with C# and .NET

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Stars
14,472
Primary language
C#
License
Not determined
Repository last updated
Sep 30, 2026
On this page

Overview

MonoGame is an open-source reimplementation of the discontinued Microsoft XNA Framework for building games in C# and .NET across desktop, mobile, and console targets.

Features and best fit

Based on official documentation; not hands-on tested · Content checked:

Key features

Target desktop, mobile, and consoles from one framework

Supported targets include Windows, Linux, macOS, Android, and iOS/iPadOS, with PlayStation, Xbox, and Nintendo Switch platforms available to registered developers.

Sources: [2]

Use an XNA-style framework and Content Pipeline

The repository includes MonoGame.Framework, the Content Pipeline, mgcb, mgfxc, and project templates so game code and asset processing can be handled in one toolchain.

Sources: [2]

Best fit

Fits C# teams building 2D or 3D games for several targets

It is relevant when developers want the XNA programming model and modern .NET while reusing code across desktop and mobile platforms.

Sources: [2]

Before adoption

Console targets require registered-developer access

Console support depends on platform-holder programs and is not available solely through the public repository and SDK packages.

Sources: [2]

Treat Vulkan and DirectX 12 as preview support

The README describes Vulkan and DirectX 12 support in the 3.8.5 line as preview functionality. Validate stability and required features on the intended target before adoption.

Sources: [2]

Review Ms-PL, MIT portions, and third-party terms

Most of MonoGame is under Microsoft Public License, with some portions under MIT and bundled third-party libraries under their own licenses. GitHub reports the repository SPDX value as NOASSERTION.

Sources: [4]

Official sources

  1. [1]MonoGame/MonoGame repository(2026-09-30)
  2. [2]MonoGame README(2026-09-30)
  3. [3]MonoGame v3.8.5.1 release(2026-09-30)
  4. [4]MonoGame license(2026-09-30)
Supplemental curator note

MonoGame is a practical fit for teams that want the XNA programming model with modern C# and .NET across platforms. Console targets require registered-developer access, while Vulkan and DirectX 12 are still described as preview support in the README.

Try it in 3 steps

  1. 1

    Install the MonoGame templates

    Install the C# project templates pinned to the latest stable v3.8.5.1 release.

    dotnet new install MonoGame.Templates.CSharp::3.8.5.1
  2. 2

    Create a DesktopGL project

    Generate the DesktopGL template used across Windows, Linux, and macOS.

    dotnet new mgdesktopgl -o MyGame && cd MyGame
  3. 3

    Run the game

    Build and start the generated project to verify the MonoGame render loop on the local machine.

    dotnet run
Check the official README

Growth

Growth trends · Last 30 days

14,472 Stars

Trend data is still being collected.

Built with

Categories and tags

GitHub data

GitHub dataView detailed GitHub data

GitHub Topics

  • 3d
  • c-sharp
  • cross-platform
  • csharp
  • dotnet
  • game-development
  • game-engine
  • game-framework
  • gamedev
  • graphics
  • monogame
  • open-source
Stars
14,472
Forks
3,111
Watchers
453
Open issues
757
Owner type
Organization
Primary language
C#
License
Not determined
Repository last updated
Sep 30, 2026
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