Overview
A terminal roguelike that deterministically reshuffles its title, quests, and rune meanings every run, with a magic system implemented as functional pipelines in the authors custom Lisp-like language let-go.
Why we discovered this
A five-year language project became a game, and the need to exercise that language became the game identity itself. GitHub labels the source as Clojure, but the code is actually written in the authors own let-go language and doubles as a practical stress test for the interpreter.
Growth trends
Last 30 days
210 Stars
Trend data is still being collected.
Built with
- Clojure
Categories and tags
Categories
GitHub Topics
- clojure
- games
- let-go
- lisp
- roguelike
GitHub dataView detailed GitHub data
- Stars
- 210
- Forks
- 8
- Watchers
- 0
- Open issues
- 20
- Contributors
- 3
- Primary language
- Clojure
- License
- MIT
- Repository last updated
- Sep 12, 2026
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