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Separate 3D rendering from applications and reuse it across rendering backends

About these scores

OSS scale score is an unbounded metric that log-compresses and weights Stars, Watchers, Forks, and Contributors. Discovery score is the current OSS scale score minus the score at discovery. Update pace is commits in the last 30 days, growth momentum is the OSS scale score difference within the recent observation window, and OSS health is a 0–100 rating based on available recency, Community Health, and release data.

Stars
4,671
Primary language
C++
License
MIT
Repository last updated
Oct 5, 2026
On this page

Overview

OGRE is a rendering engine for adding scene management, materials, shadows, animation, and related 3D graphics to C++ applications. It abstracts OpenGL, Vulkan, Direct3D, Metal, and other render systems for games, simulators, and visualization tools.

Features and best fit

Based on official documentation; not hands-on tested · Content checked:

Key features

Manage scenes and rendering resources together

A common API covers scene graphs, meshes, materials, lighting, shadows, and animation. The Sample Browser runs focused demonstrations for inspecting features and the selected render system.

Sources: [1][3]

Select a render system for each operating system

Plugins support OpenGL and Vulkan as well as Direct3D on Windows and Metal on Apple platforms. Applications can retain scene logic while configuring a renderer for each target.

Sources: [1][2]

Best fit

Use it as the 3D layer in a custom application

OGRE fits robotics and industrial visualization, simulators, and custom games that need detailed control over rendering. It is not a complete game engine bundling physics, audio, game rules, and an editor.

Sources: [1]

Before adoption

Provision platform development libraries and a display

Building the Sample Browser on Linux requires a C++ compiler, CMake, and development files for X11, OpenGL, SDL2, and related dependencies. Runtime requires a working display and GPU driver for the selected render system.

Sources: [2][3]

Choose required components with CMake

CMake options select render systems, samples, and optional components. This can reduce dependencies, but packaging must include the selected plugins and media files for each target. OGRE itself uses the MIT License.

Sources: [2][4]

Official sources

  1. [1]OGRE README at v14.6.0(2026-10-05)
  2. [2]OGRE building guide for v14.6.0(2026-10-05)
  3. [3]OGRE sample browser documentation for v14.6.0(2026-10-05)
  4. [4]OGRE LICENSE at v14.6.0(2026-10-05)
  5. [5]OGRE v14.6.0 release(2026-10-05)
Supplemental curator note

Before adoption, select one required render system and run the Sample Browser on the target environment, checking drivers, plugins, and media packaging together.

Try it in 3 steps

  1. 1

    Fetch the pinned source

    Clone OGRE v14.6.0 and keep configuration and build commands in this directory.

    git clone --branch v14.6.0 --depth 1 https://github.com/OGRECave/ogre.git ogre-demo && cd ogre-demo
  2. 2

    Configure and build the OpenGL Sample Browser

    On Linux with a C++ compiler, CMake, SDL2, X11, and OpenGL development files, build the Sample Browser for OpenGL 3+.

    cmake -S . -B build -DOGRE_BUILD_SAMPLES=ON -DOGRE_BUILD_RENDERSYSTEM_GL3PLUS=ON -DOGRE_BUILD_RENDERSYSTEM_VULKAN=OFF && cmake --build build --target SampleBrowser --parallel 2
  3. 3

    Run the Sample Browser with OpenGL

    In a display session with a compatible OpenGL GPU driver, start the browser, select OpenGL 3+, and inspect the official samples.

    ./build/bin/SampleBrowser
Check the official README

Growth

Growth trends · Last 30 days

4,671 Stars

Trend data is still being collected.

Development activity

Last 90 days · weekly

Commits (last 30 days)
12
Open PRs
26
Issues opened
8
Issues closed
10
PRs opened
69
PRs merged
58

Issues

8 / 10

Jul 8Oct 5
Issues openedIssues closed

Pull requests

69 / 58

Jul 8Oct 5
PRs openedPRs merged

Maintenance

Median first response
14 hr
Issue response rate
50% (2/4)

Based on up to the 100 newest issues opened by external users in the last 90 days. A first comment from an OWNER, MEMBER, or COLLABORATOR counts as a response; issues whose full comment history cannot be checked are excluded. The median and response rate update weekly.

Built with

Categories and tags

GitHub data

GitHub dataView detailed GitHub data

GitHub Topics

  • opengl
  • directx
  • rendering
  • ogre3d
  • metal
  • cpp
  • python
  • csharp
  • vulkan
  • directx11
  • gamedev
  • graphics-engine
Stars
4,671
Forks
1,035
Watchers
147
Open issues
146
Contributors
215
Owner type
Organization
Primary language
C++
License
MIT
Repository last updated
Oct 5, 2026
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