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Build high-performance, scene-oriented 3D rendering with modern GPU APIs

About these scores

OSS scale score is an unbounded metric that log-compresses and weights Stars, Watchers, Forks, and Contributors. Discovery score is the current OSS scale score minus the score at discovery. Update pace is commits in the last 30 days, growth momentum is the OSS scale score difference within the recent observation window, and OSS health is a 0–100 rating based on available recency, Community Health, and release data.

Stars
1,392
Primary language
C++
License
Not determined
Repository last updated
Sep 8, 2026
On this page

Overview

OGRE Next is a C++ rendering engine for efficient large-scene rendering through OpenGL 3.3+, Direct3D 11, Metal, or Vulkan. It supplies the graphics layer for games and simulators.

Features and best fit

Based on official documentation; not hands-on tested · Content checked:

Key features

Combine scene management and GPU rendering

A common rendering foundation covers scene management, PBS and HDR, clustered forward rendering, and indirect-lighting techniques. Official samples demonstrate individual features.

Sources: [1]

Best fit

Use it in custom engines that need modern rendering

It fits games and visualization systems that need detailed rendering control. It is not a complete game engine bundling physics, audio, and game rules.

Sources: [1]

Before adoption

Provision a supported GPU, driver, and toolchain

v3.0.0 requires CMake 3.x, Git, a supported C++ compiler, and platform dependencies. Linux samples require SDL2, X11, OpenGL development files, and a display; Vulkan also needs Python 3.x and a compatible driver.

Sources: [1][3]

Official sources

  1. [1]OGRE Next README at v3.0.0(2026-10-05)
  2. [2]OGRE Next build guide at v3.0.0(2026-10-05)
  3. [3]OGRE Next COPYING at v3.0.0(2026-10-05)
  4. [4]OGRE Next v3.0.0 release(2026-10-05)
Supplemental curator note

Before adoption, run the smallest official example on the target environment and verify application responsibilities and dependencies.

Try it in 3 steps

  1. 1

    Fetch the pinned source

    Clone OGRE Next v3.0.0 and keep configuration and build commands in ogre-next-demo.

    git clone --branch v3.0.0 --depth 1 https://github.com/OGRECave/ogre-next.git ogre-next-demo && cd ogre-next-demo
  2. 2

    Build Tutorial00 for OpenGL

    With a supported C++ compiler, CMake, Ninja, SDL2, X11, and OpenGL development files, build the Samples2 target Sample_Tutorial00_Basic into build/bin.

    cmake -S . -B build -G Ninja -DOGRE_BUILD_SAMPLES2=ON -DOGRE_BUILD_RENDERSYSTEM_GL3PLUS=ON -DOGRE_BUILD_RENDERSYSTEM_VULKAN=OFF && cmake --build build --target Sample_Tutorial00_Basic --parallel 2
  3. 3

    Inspect Tutorial00 on a display

    Run from build/bin, where media and plugins are staged, using a display and GPU driver that support OpenGL 3.3 or later.

    cd build/bin && ./Sample_Tutorial00_Basic
Check the official README

Growth

Growth trends · Last 30 days

1,392 Stars

Trend data is still being collected.

Development activity

Last 90 days · weekly

Commits (last 30 days)
3
Open PRs
19
Issues opened
3
Issues closed
2
PRs opened
11
PRs merged
6

Issues

3 / 2

Jul 8Oct 5
Issues openedIssues closed

Pull requests

11 / 6

Jul 8Oct 5
PRs openedPRs merged

Maintenance

Median first response
5.0 hr
Issue response rate
66.7% (2/3)

Based on up to the 100 newest issues opened by external users in the last 90 days. A first comment from an OWNER, MEMBER, or COLLABORATOR counts as a response; issues whose full comment history cannot be checked are excluded. The median and response rate update weekly.

Built with

Categories and tags

GitHub data

GitHub dataView detailed GitHub data

GitHub Topics

  • vulkan
  • graphics
  • opengl
  • direct3d11
  • metal
Stars
1,392
Forks
292
Watchers
49
Open issues
134
Contributors
149
Owner type
Organization
Primary language
C++
License
Not determined
Repository last updated
Sep 8, 2026
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